[1]
Sulistia, S.W., Asidiqi, D.F. and Setiawati, E. 2026. Pengaruh Team Based Gamification Model Berbantuan Wayground Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar. Jurnal Penelitian Ilmu Pendidikan Indonesia. 5, 2 (Sep. 2026), 2030–2034. DOI:https://doi.org/10.31004/jpion.v5i2.1441.