SULISTIA, S. W.; ASIDIQI, D. F.; SETIAWATI, E. Pengaruh Team Based Gamification Model Berbantuan Wayground Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar. Jurnal Penelitian Ilmu Pendidikan Indonesia, [S. l.], v. 5, n. 2, p. 2030–2034, 2026. DOI: 10.31004/jpion.v5i2.1441. Disponível em: https://jpion.org/jpion.org/index.php/jpi/article/view/1441. Acesso em: 14 sep. 2026.