Students' Views in Gamifying English Assessments for 11th Graders: Quizizz's Fun Twist at SMAN 3 Semarang
DOI:
https://doi.org/10.31004/jpion.v4i4.800Keywords:
Students’ view, Quizizz Gamification, Assessment Tool, Senior High SchoolAbstract
In the modern digital education landscape, traditional English language assessments, especially in the 11th grade, fail to engage students. This research aims to explore the perceptions of 11th-grade students at SMAN 3 Semarang regarding the gamification of English assessments through Quizizz, with a focus on its effectiveness in motivating students, alleviating anxiety, and improving learning outcomes. The research performed a qualitative investigation by conducting semi-structured interviews with six purposely selected students from the 11th grade who had experienced English assessments using Quizizz. Transcribed responses were analyzed thematically for patterns in learning, engagement, challenges, and preferences. The research discovered that through elements of gamification, such as instant feedback and points, Quizizz enhances the engagement of students by motivating them and making the assessments significantly more enjoyable than traditional tests. Quizizz also quickly reinforces vocabulary and grammar, though it can manifest some challenges, such as technical difficulties, anxiety over competition, and a limited ability to assess more advanced skills. The present educational game Quizizz serves as a motivated formative assessment tool, though a blended approach, integrating traditional assessments for summative evaluations, is necessary for equity and validity. The research underscores the need for pedagogical modifications to improve the use of gamification in English assessments.
References
Alfred Yong, & Jürgen Rudolph. (2022). A review of Quizizz – a gamified student response system. Journal of Applied Learning & Teaching, 5(1). https://doi.org/10.37074/jalt.2022.5.1.18
Anggoro, K. J., & Pratiwi, D. I. (2023). Fostering Self-Assessment in English Learning with a Generative AI Platform: A Case of Quizizz AI. Studies in Self-Access Learning Journal, 14(4), 489–501. https://doi.org/10.37237/140406
Bindiya, A., & Fediyanto, N. (2023). EFL students’ perceptions towards Quizizz usage in English subject formative assessment. Journal of Research on English and Language Learning (J-REaLL), 4(2), 167–182. https://doi.org/10.33474/j-reall.v4i2.20309
Callista Anak Yunus, C., & Kim Hua, T. (2021). Exploring a Gamified Learning Tool in the ESL Classroom: The Case of Quizizz. Journal of Education and E-Learning Research, 8(1), 103–108. https://doi.org/10.20448/journal.509.2021.81.103.108
Christopoulos, A., & Mystakidis, S. (2023). Gamification in Education. Encyclopedia, 3(4), 1223–1243. https://doi.org/10.3390/encyclopedia3040089
Fahada, N., & Asrul, N. (2024). Students Perception of Gamified Learning in EFL Class : Online Quizizz for Engagement and Motivation. Journal Of Education And Teaching Learning (JETL), 6(2), 13–22. https://doi.org/10.51178/jetl.v6i2.1828
Handayani, F., Intes, A., Wibowo, G. A., Cahyono, D., & Mardikawati, B. (2024). Quizzz! As A Tool For Innovative Educational Gamification In Higher Education. Journal Neosantara Hybrid Learning, 2(1), 358–378. https://doi.org/10.55849/jnhl.v2i1.922
Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152–161. https://doi.org/10.1016/j.compedu.2014.08.019
Hayati, S. N., Achmad, D., & Djalal, Y. (2025). Enhancing Grade VIII Students’ Motivation and Interest in Learning Procedure Text Using Quizizz at SMPN 8 Banda Aceh. English Education Journal, 16(2), 88–97. https://doi.org/10.24815/eej.v16i2.45061
Heriyanto, H., Cahyadi, A., & Suroso, J. S. (2024). The Effectiveness of Using Quizizz in Improving Learners’ Motivation and Engagement in Learning. Sebatik, 28(2). https://doi.org/10.46984/sebatik.v28i2.2526
Kallio, H., Pietilä, A., Johnson, M., & Kangasniemi, M. (2016). Systematic methodological review: developing a framework for a qualitative semi‐structured interview guide. Journal of Advanced Nursing, 72(12), 2954–2965. https://doi.org/10.1111/jan.13031
Maraza-Quispe, B. (2024). Impact of the Use of Gamified Online Tools: A Study with Kahoot and Quizizz in the Educational Context. International Journal of Information and Education Technology, 14(1), 132–140. https://doi.org/10.18178/ijiet.2024.14.1.2033
Maruanaya, J., Maruanaya, H., & Lekawael, R. (2024). TEACHERS’ PERCEPTION OF USING QUIZIZZ AS A FORMATIVE ASSESSMENT TOOL AT SMA NEGERI 2 AMBON. Pattimura Excellence Journal of Language and Culture, 4(2), 87–96. https://doi.org/10.30598/PEJLaC.v4.i2.pp87-96
Masterjon, Suwarni, Hermawansayah, Dwi Rulismi, Supama, Azharuddin Sahil, & Zulkarnain Dali. (2024). Effectiveness of the Use of Quizizz Media on Students’ Learning Interest. Futurity Education, 245–262. https://doi.org/10.57125/FED.2024.06.25.13
Misfa’atin, M., Daristin, P. E., & Maisaroh, U. (2024). Comparing the Functionalities of Quizizz and Wordwall for Interactive Learning. Bilingua, 2(1), 22–30. https://doi.org/10.33752/bilingua.v2i1.8942
Moreira, H., & Lara Freire, M. L. (2024). Promoting Formative Assessment with Quizizz: A Classroom Action Research Study. Ciencia Latina Revista Científica Multidisciplinar, 8(2), 590–604. https://doi.org/10.37811/cl_rcm.v8i2.10511
Munawir, A., & Hasbi, N. P. (2021). THE EFFECT OF USING QUIZIZZ TO EFL STUDENTS’ ENGAGEMENT AND LEARNING OUTCOME. English Review: Journal of English Education, 10(1), 297–308. https://doi.org/10.25134/erjee.v10i1.5412
Owoseje Fiyinfoluwa. (2025). Impact of Technology on Education, Analysis, Implications, and Solutions. International Journal of Applied Research in Social Sciences, 7(4), 321–331. https://doi.org/10.51594/ijarss.v7i4.1898
Pitoyo, M. D., Sumardi, S., & Asib, A. (2020). Gamification-Based Assessment: The Washback Effect of Quizizz on Studentsâ€TM Learning in Higher Education. International Journal of Language Education, 1–10. https://doi.org/10.26858/ijole.v4i2.8188
Razali, N., Nasir, N. A., Ismail, M. E., Sari, N. M., & Salleh, K. M. (2020). Gamification Elements in Quizizz Applications: Evaluating the Impact on Intrinsic and Extrinsic Student’s Motivation. IOP Conference Series: Materials Science and Engineering, 917(1), 012024. https://doi.org/10.1088/1757-899X/917/1/012024
Rokhaniyah, H., Ardiyanti, D., & Hidayat, N. (2025). Quizizz-online gamification on learning engagement and outcomes in English lecturing process. International Journal of Evaluation and Research in Education (IJERE), 14(2), 1408. https://doi.org/10.11591/ijere.v14i2.29992
Serice, L. (2023). Prisms of Neuroscience: Frameworks for Thinking About Educational Gamification. AI, Computer Science and Robotics Technology, 2. https://doi.org/10.5772/acrt.13
Trisna, Anggelina, S. E., Rosmawati, E., Agustian, L., Aini, N., & Asyraf, M. (2024). Use of Quizizz for Learning Evaluation Class IV Primary School. ICEETE Conference Series, 2(1), 340–345. https://doi.org/10.36728/iceete.v2i1.210
Zainuddin, Z., Shujahat, M., Haruna, H., & Chu, S. K. W. (2020). The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education, 145, 103729. https://doi.org/10.1016/j.compedu.2019.103729
Zhang, Z., & Crawford, J. (2024). EFL learners’ motivation in a gamified formative assessment: The case of Quizizz. Education and Information Technologies, 29(5), 6217–6239. https://doi.org/10.1007/s10639-023-12034-7
Zulkhaeriyah, Pujiati, T., ZA, D. R., Ningsih, S., Imam Romadlani, M. M., & Nurafrianto
Windiartono Putra, S. (2024). Evaluating the Impact of Interactive Learning Platforms on Student Engagement and Performance: A Case Study of Quizizz in Higher Education. 2024 3rd International Conference on Creative Communication and Innovative Technology (ICCIT), 1–6. https://doi.org/10.1109/ICCIT62134.2024.10701141
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Dimitria Rahayu, M Rikza Chamami, Awwalia Fitrotin Izza

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.















