Digital Game-Based Learning in Enhancing English Vocabulary: A Systematic Literature Review
DOI:
https://doi.org/10.31004/jpion.v4i2.382Kata Kunci:
Digital Game-Based Learning, Vocabulary, EFL Learners, Systematic Literature ReviewAbstrak
Penelitian ini mengeksplorasi faktor-faktor utama yang mempengaruhi efektivitas Pembelajaran Berbasis Permainan Digital (DGBL) dalam meningkatkan penguasaan kosakata bahasa Inggris di kalangan pelajar EFL. Dengan menggunakan Tinjauan Literatur Sistematis (SLR) di bawah kerangka kerja PRISMA, total 206 artikel ditemukan, tetapi hanya 18 artikel yang memenuhi syarat untuk tinjauan sejawat. Kami memilih rentang tahun yang diterbitkan antara 2016 dan 2025 untuk memastikan dimasukkannya temuan penelitian terbaru dan metodologi yang mencerminkan tren saat ini dan kemajuan teknologi di lapangan. Hasil penelitian menunjukkan bahwa DGBL secara signifikan meningkatkan pembelajaran kosakata dengan meningkatkan motivasi, keterlibatan, dan retensi. Aspek teknologi seperti interaktivitas, aksesibilitas, dan fitur adaptif, serta elemen pedagogis seperti pembelajaran yang diatur sendiri dan keterlibatan emosional, sangat penting. Teori Beban Kognitif membantu menjelaskan peran kompleksitas permainan dan perancah. Terlepas dari manfaatnya, DGBL menghadapi tantangan seperti kesenjangan literasi digital dan masalah infrastruktur. Studi ini menawarkan wawasan praktis bagi para pendidik dan merekomendasikan penelitian lebih lanjut tentang game yang digerakkan oleh AI dan motivasi jangka panjang dalam pengaturan EFL.
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