The Effect Of Digital Bamboozle Game Toward Students’ Vocabulary Mastery (A Quasi Experimental Research on Eight Grade Students’ at SMP Negeri 14 Seluma Regency Academic Year 2024-2025)

Penulis

  • Fitriani Fitriani Universitas Islam Negeri Fatmawati Sukarno Bengkulu
  • Ferri Susanto Universitas Islam Negeri Fatmawati Sukarno Bengkulu
  • Dedi Efrizal Universitas Islam Negeri Fatmawati Sukarno Bengkulu

DOI:

https://doi.org/10.31004/jpion.v4i3.560

Kata Kunci:

Penguasaan Kosakata, Permainan Bamboozle Digital, Kuasi Eksperimen, SMP Negeri 14 Seluma

Abstrak

Peneliti menemukan beberapa permasalahan yang dihadapi guru dan siswa dalam proses pembelajaran Bahasa Inggris di kelas, salah satunya adalah penguasaan kosakata siswa yang masih terbatas. Salah satu upaya yang dilakukan untuk membantu siswa dalam menguasai kosakata adalah melalui metode yang menyenangkan, yaitu menggunakan permainan. Penelitian ini bertujuan untuk mengetahui apakah terdapat pengaruh yang signifikan menggunakan permainan digital Bamboozle terhadap penguasaan kosakata pada siswa kelas delapan SMP Negeri 14 Kabupaten Seluma. Penelitian ini menggunakan metode kuantitatif dengan desain quasi-experimental. Populasi dalam penelitian ini adalah seluruh siswa kelas delapan SMP Negeri 14 Kabupaten Seluma tahun ajaran 2024–2025. Teknik pengambilan sampel yang digunakan adalah purposive sampling, dengan kelas VIII E sebagai kelas eksperimen dan kelas VIII D sebagai kelas kontrol. Data dikumpulkan melalui tes kosakata berbentuk pilihan ganda sebanyak 27 soal. Data yang diperoleh dianalisis dengan menggunakan rumus uji t dan uji f. Peneliti menemukan bahwa terdapat peningkatan pada post-test. Nilai rata-rata kelas eksperiment 66,13 pada pretest dan 86,53 pada posttest. Hasil uji T lebih tinggi dari t-tabel (7.419 > 1672) dan uji F lebih tinggi dari f table (55.039 > 4.00). Dengan demikian dapat disimpulkan bahwa terdapat pengaruh yang significant dari penggunaan digital bamboozle game terhadap penguasaan kosakata siswa pada siswa kelas delapan di SMP Negeri 14 Kabupaten Seluma tahun ajaran 2024-2025.

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2025-07-04

Cara Mengutip

Fitriani, F., Susanto, F., & Efrizal, D. (2025). The Effect Of Digital Bamboozle Game Toward Students’ Vocabulary Mastery (A Quasi Experimental Research on Eight Grade Students’ at SMP Negeri 14 Seluma Regency Academic Year 2024-2025). Jurnal Penelitian Ilmu Pendidikan Indonesia, 4(3), 1272–1283. https://doi.org/10.31004/jpion.v4i3.560

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